GS K9 AI

GS K9 AI

$46.09

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GS K9 AI – Premium Persistent K9 Companion & Police Dog System

€40.00 — Advanced Persistent K9 Script for QBCore / QBX / ESX

⚡ Instant Download — Install and start using immediately

  • Persistent K9 companion system with database-backed dog ownership
  • Supports QBCore, QBX and ESX with automatic framework detection
  • Players can own up to 4 dogs with 1 active dog at a time
  • Includes follow, stay, summon, hide and attack commands
  • Supports dog sale contracts with buyer / seller transfer flow
  • Kennel shops with configurable shop locations, blips, markers and optional target support
  • Dogs have food and water needs that drain over time
  • Supports dog death, revive system and optional insurance discounts
  • Dog leveling system with XP gain and max level support
  • Dogs can enter vehicles including cars, boats and aircraft
  • Supports ox_target, qb-target or no target mode
  • Escrow protected

Main Features

  • Persistent K9 ownership stored in SQL database
  • Buy dog ownership certificates from kennel shops
  • Name your dog and manage multiple owned dogs from the K9 menu
  • Activate or deactivate dogs whenever needed
  • Only one dog can be actively controlled at a time for cleaner gameplay
  • Built-in dog states including pending, follow, stay, attack, in vehicle, injured, dead and inactive
  • Automatic dog spawn delay system for more immersive kennel delivery flow
  • Dog serial numbers generated automatically for ownership tracking

This resource is designed for servers that want a more immersive and persistent K9 system instead of simple temporary pet spawning.


Dog Commands & Control

  • /k9 menu command for full dog management
  • /k9call summon active dog
  • /k9stay keep the dog in place
  • /k9follow toggle follow mode
  • /k9attack attack aimed target
  • /k9stop stop current attack
  • /k9hide hide active dog until called again
  • Keybind support included for attack and stop attack

The script includes both menu-based dog control and direct command-based interaction, making it suitable for police roleplay, civilian dog companions and tactical K9 use.


AI & Combat Features

  • Follow owner with configurable follow distance
  • Stay mode support
  • Automatic catch-up logic when the dog falls behind
  • Teleport fallback when the dog gets too far away
  • Attack players and/or NPCs depending on config
  • Optional line-of-sight requirement for attacks
  • Configurable attack range and stay range limits
  • Attack stops when owner recalls the dog if enabled

The AI system is built to feel responsive in real gameplay while still giving server owners control over how aggressive and realistic K9 behavior should be.


Needs, Death & Revive System

  • Dogs have persistent food and water needs
  • Needs drain automatically over time
  • Optional health penalty when needs hit zero
  • Optional full death logic when both food and water reach zero
  • Revive dead dogs at the kennel within the configured revive window
  • Configurable revive fee support
  • Optional dog insurance system reduces revive cost

This makes the system suitable for long-term progression servers where dog ownership feels valuable and requires maintenance.


Dog Leveling & Progression

  • Optional dog level system included
  • Active dogs gain XP over time
  • Configurable XP per minute
  • Configurable XP required per level
  • Supports max level cap
  • Level and XP are stored persistently in the database

Built-in progression makes this script ideal for long-term police K9 units, private security servers or companion-based roleplay systems.


Sale Contracts & Ownership Transfer

  • Create sale contracts for your active dog
  • Supports buyer / seller flow with distance checks
  • Contract items are generated and handed to the buyer
  • Contract expiry support included
  • A4 preview mode option available in config
  • Ownership transfers automatically in the database after acceptance

This makes the script perfect for dog breeding, police kennel transfers, private dog sales and immersive paperwork-based ownership changes.


Kennel & Shop System

  • Multiple configurable kennel shop locations
  • Optional kennel peds can be spawned automatically
  • Blip support included
  • Marker support included
  • Optional target interaction support
  • Buy dog certificates, dog food, dog water and sale contracts from kennel shops

The kennel system gives servers a clean central place for dog purchases, item restocking, insurance and revive gameplay.


Included Dog Breeds

  • German Shepherd
  • Rottweiler
  • Husky
  • Retriever

Each breed is configured through dog ownership certificate items, making expansion or custom breed additions straightforward.


Framework, Target & Dependency Support

  • QBCore
  • QBX
  • ESX
  • ox_target
  • qb-target
  • ox_lib
  • oxmysql

The framework and target bridge are built to automatically detect supported setups, making installation more flexible across different server environments.


Configuration

  • Set framework mode to auto / qb / qbx / esx
  • Set target mode to auto / ox_target / qb-target / none
  • Configure max dogs per player and active dog rules
  • Adjust follow distance, teleport distance and call timeout
  • Configure kennel locations with vec4(x, y, z, heading)
  • Adjust revive fee, revive window and insurance settings
  • Enable or disable dog levels, XP values and max level
  • Choose whether dogs can enter cars, boats and aircraft
  • Configure attack permissions, line of sight and max attack distance
  • Customize all command names and keybinds

Installation

  • Import the included sql/gs_k9_ai.sql into your database
  • Add the included dog and kennel items to your inventory items file
  • Copy the included item images into your inventory image folder
  • Ensure ox_lib and oxmysql start before gs_k9_ai
  • Start gs_k9_ai after your framework and target resource
  • Configure kennel locations, framework mode, target mode and dog settings in config/config.lua

Developed by GameServers.fi

© 2026 GameServers | GS K9 AI v1.0.0