GS Mechagodzilla

GS Mechagodzilla

$69.15

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GS Mechagodzilla Preview GS Mechagodzilla Preview

GS Mechagodzilla — Cinematic Boss & Event Control System

A high-impact Mechagodzilla boss system designed for large-scale FiveM events.
Built for spectacle, stability and server-authoritative control.

🤖 Event-Grade Cinematic Boss System
 Designed for raids, story finales, PvE showdowns and controlled chaos. 

🔥 Core Features

  • Fully custom Mechagodzilla player-controlled boss (not a reskinned ped)
  • Server-authoritative combat logic (no client-side exploits)
  • Integrated laser weapon system with charge, cooldown and synced VFX
  • Heavy melee attacks, stomp damage & area control
  • Thruster-assisted movement with synced VFX & audio
  • Dynamic SFX system (roars, footsteps, weapons, engines)
  • Automatic spawn, cleanup & state recovery
  • Highly optimized: 0.00 ms idle when inactive

🎮 Gameplay & Controls

  • Player-controlled cinematic boss experience
  • Smooth camera system with aim-based rotation
  • Ground stomp & melee hits synced to all players
  • Laser beam with raycast targeting and visual burn effects
  • Configurable keybinds and optional modifier keys
  • No unfair one-shot mechanics or random wipes

Built to feel powerful without breaking immersion or server balance.


🗺️ Sync, Audio & Visual Systems

  • Reliable player sync & active-state tracking
  • Dynamic map blips for active Mechagodzilla players
  • Distance-based audio propagation (no global spam)
  • Loop-safe engine & thruster sound handling
  • Automatic cleanup on disconnects and resource restarts

🧩 Compatibility & Security

  • Framework-agnostic (ESX / QBCore / QBX)
  • ACE permission & job whitelist support
  • No external dependencies required
  • Safe to run alongside other AI or event systems

👕 Supported Clothing & Appearance Systems

GS Mechagodzilla includes a robust automatic character restore system. Players are always returned safely to their original appearance when the event ends, the command /mecha_stop is used, or the resource stops/restarts.

  • rcore_clothing
  • qb-clothing
  • qb-clothes
  • qb-appearance
  • qbx_appearance
  • esx_skin + skinchanger
  • esx_appearance
  • illenium-appearance
  • fivem-appearance
  • wasabi_appearance
  • loaf_clothing
  • np-clothing
  • np-appearance
  • ak47_clothing
  • codem-appearance
  • codem-clothing
  • 17mov_CharacterSystem
  • ox_appearance

Most forked or custom appearance systems are supported automatically if they use standard FiveM ped model swaps, skin reload events or export-based appearance handling. If no supported system is detected, the script safely falls back to restoring the player’s original ped model.

Fail-safe restore guaranteed — no player will be left stuck in an event model.
Production Ready
Tested in live environments with full server-side validation and cleanup.

Developed by GameServers.fi
Premium FiveM systems built for serious event servers.

© 2026 GameServers.fi — Version 1.4.0 — Production-Ready Release